Staff Graphics Engineer – Tools

Engineer

Staff Graphics Engineer – Tools

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  • Date posted
    August 31, 2026
  • Expiration date
    November 30, 2026
  • Application ends
    November 30, 2026

Our Client Currently looking for Staff Graphics Engineer – Tools

About the Role

  • Our GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools.
  • Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs.
  • This role is an opportunity to shape how developers optimize for our GPU and have insight into next generation GPU hardware design.
  • Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus.

Your Responsibilities

  • Design and develop profiling, performance analysis, and debugging tools features.
  • Collaborate with GPU hardware and software teams on performance validation and analysis.
  • Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs.
  • Shape how developers optimize for our GPU and gain insight into next generation GPU hardware design.
  • Are you interested in this position?

     

    Apply by clicking on the “Apply Now” button below!

     

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