Our Client Currently looking for Staff Engineer – GPU Compiler Developer
Role and Responsibilities
- Define GPU compiler software architecture and interfaces.
- Development/implement GPU compiler pipeline, linking and various optimizations/transformations.
- Collaborate with Driver team, HW team to implement new API & HW features.
- Collaborate with Driver team, HW team to improve/tune performance & power consumption.
- Execute & deliver to meet milestones/schedules.
- Analyze and debug code generation issues.
- Analyze and influence future GPU architectures.
- Construct reliable & trustable relationships across teams internally & externally.
Main Requirements and Qualifications
- BS, MS or PhD degree or equivalent in Computer Science, Electrical or Computer Engineering or related majors.
- Working experience on product compiler, compiler tools such as assembler, linker development.
- Hands-on knowledge/experience on C/C++ programming.
- Hands-on knowledge/experience on state-of-the-art compiler optimization/transformation techniques.
- Hands-on knowledge/experience on LLVM.
- Strong written & verbal communication skills.
- Strong teamwork skill and execution capability.
- Strong problem solving, root causing and debugging skills.
- Strong self-driven skills.
Preferred skills:
- Knowledge/experience on GPU/GPU pipeline and GPU architecture.
- Knowledge/experience on SIMD architecture.
- Knowledge/experience on D3D, Vulkan/OpenGL, OpenCL APIs.
- Knowledge/experience on leveraging AI in compiler/tool/optimization development.
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