Graphics Developer – Tools Engineer

Developer

Graphics Developer – Tools Engineer

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  • Date posted
    July 13, 2026
  • Expiration date
    October 13, 2026
  • Application ends
    October 13, 2026

Our Client Currently looking for Graphics Developer – Tools Engineer

 

Responsibilities

  • Design and development of new features
  • Support for new hardware pre/post-silicon development
  • Debugging of issues within software
  • Optimizing software for performance and power
  • Development of unit tests and working with partners, game developers, and OEMs.

Requirements

  • Bachelor’s degree in Engineering, Information Systems, Computer Science, or related field. .
  • Strong C/C++ programming skills
  • Understanding of data structures and algorithms, including object-oriented programming
  • Excellent interpersonal and analytical skills with the ability to work independently
  • Highly motivated, excellent team spirit, product and customer oriented
  • Interest in computer graphics, machine learning or GPGPU
  • Device driver development, including GPU or CPU
  • Knowledge of Tool development in QT, Python, C#
  • Experience using GPU SW development profiling tools
  • Programming experience with OpenGL ES/Vulkan/DX11/DX12/OpenCL APIs
  • Game Development or understanding of Game Engines and rendering techniques
  • Exposure to Embedded systems and Real-time operating systems
  • Experience working with ARM architecture
  • Familiarity with Git or other SCM tools
  • Are you interested in this position?

     

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